Search for language, definitions, and resources that define 21st century learning.
When every student is given a device for individualized learning.
Skills such as digital literacy, problem-solving, and collaboration that students need to thrive in today's world.
Form of instruction that uses technology and data to curate a customized program for a student based on his or her mastery of a subject.
A student-centric method of teaching that uses online resources to encourage resource-sharing.
Short for "application," an app is a program or piece of software used for a specific function.
Combining in-person class time with online engagement outside of class.
A mobile learning model that allows students to use personal smartphones, computers, or tablets alongside classroom instruction.
Any scenario in which students can share ideas and use one another to create and problem solve.
Learning that revolves around developing specific skills.
A collection of digital tools that create an online space for course interaction.
Catering to different learning styles through tools that present course materials in different and creative ways.
The skills needed to find, evaluate, use, share, and create content using online tools.
An individual born after 1980 when key digital technologies came online.
Digital books read on computers, tablets, or e-readers.
Shorthand for “education technology.”
A system in which students learn based materials at home through instructional materials and spend class time working on assignments with guidance from their instructor.
A branch of assessment that continually monitors student learning and informs an instructor's understanding of what a student knows.
Using games and game design to drive a learning objective.
A set of cloud-based tools and software designed for classroom needs.
A tool within Google Apps for Education for creating and organizing assignments.
A cloud-based file-storing service.
A visual representation of information; short for "information graphic."
The crafting of experiences that build knowledge and skills in a way that is appealing and impactful.
The collection and measurement of data about learners, used to optimize the learning process.
Software used for managing digital learning processes.
Anticipated results of a class or lesson.
Similar to an LMS, an online platform for sharing information for e-learning.
Software applications that require knowledge about where a mobile device is located.
A class run over the internet, which is open to students around the world.
A type of learning that happens with the use of personal electronic devices.
Openly-licensed educational materials that are high in quality and open for anyone to use.
An informal web of individuals that consists of persons a learner interacts with and gains knowledge from.
The collection and measurement of data that determines patterns and possibly predicts student learning outcomes.
Student-centered learning moves students from passive receivers of information to active participants in their own discovery process.
A branch of assessment that evaluates student learning against a set objective or goal.
A learning event or process that allows a group of students to engage/learn at the same time.
An online space for students and instructors to continue collaborating and learning.